![]() ![]() They only state that “if player disconnect or other accident happens, teams only have two opportunities to call pauses.” They also have to provide a reason to the referees. It would be pretty easy to say “sry lag” and take a minute long pause to check out your opponent’s items. This allows for incidents like disconnecting peripherals or spontaneous chair collapses, but it doesn’t really force teams to be truthful about the reason why they’re pausing. ![]() In the same game, the total pause time can’t be longer than 10 minutes (if a team pause the game for 3 minutes and later pause it again for 7, they can’t pause anymore, unless the opponents agree with it). After you pause a game you must say in all chat the reason of the pause. ![]() It is forbidden to pause a game for no reason. The StarLadder rules don’t appear to be available online, but here’s what ESL’s rulebook has to say about pauses during matches: This was a solid attempt to spell out the rules for pausing clearly, and specifically allowed teams to make tactical pauses. It is not allowed to call a pause during the fights, gangs and other in-game activities in which are involved players from both teams.” “Each team is allowed to have 1 (one) 3 (three) minutes long pause during per each game. StarLadder experimented earlier this year with allowing pauses during the matches under certain circumstances: Possible Methods for Addressing Technical Pause Abuse Is it cheating to hit pause and check what items the enemy team has before a key engagement? Again, this kind of behavior sounds unethical, but is it truly cheating according to the rules laid out by the tournament organizers? They can say “cheating of any kind is not allowed,” but who gets to define what cheating is? Is it cheating to hit the pause button in the middle of a fight and take the time to outline a plan with your team? Sounds unethical to me, but it’s hard to identify as cheating when admins aren’t listening to the team communications. Ultimately, the burden falls on tournament organizers to be very specific about what’s allowed and what isn’t. The game doesn’t have “rounds” like CS:GO, and plays out in real-time, ideally without any form of interruption. The difference is in Dota, it also gives the pausing team the ability to check enemy items and discuss hero placement on the map. Tactical pauses are kind of like the esports equivalent of calling a timeout right before the other team kicks a potentially game-winning field goal in American Football – the goal is to stop the momentum and psych the other team out. (You can watch the pause in question here.) Typically, there’s language in tournament rulebooks that outlines the illegality of stream sniping, but it’s unclear whether rules prohibit players from pausing and looking around, even though it seems like that kind of behavior should be prevented. One of the players on Pain posted his reponse to the event, but another viewer claims that Pain used the time to extensively check the enemy’s items. Pain Gaming tactical cheat pause from DotA2 More recently, there was an incident during the South American qualifiers for Galaxy Battle II. Now, no one but Na’Vi knows if Puppey said anything while they were paused, but it certainly demonstrates how pauses can be abused. Had the pause not occurred, XBOCT could only have received little to no warning. Puppey was accused of giving XBOCT the heads-up about his impending gank, which gave him enough reaction time to escape it and survive. However, Puppey is also infamous for the event in the above video, where he paused during a pivotal moment in-game. Pausing at the beginning of a game is also relatively common in the professional scene, and technical reasons are often cited. This isn’t technically breaking any rules and one can argue that both teams benefit from the extra time to discuss things. I’ve seen him pause right after all the players load into the game while everyone’s at the fountain. Puppey has been accused of improper tactical pauses in the past. Pauses during pubs are one thing, but when pauses can alter the course of gameplay in a high-stakes match in a major tournament, it’s an entirely different issue, especially with the amount of prize money on the line at Dota 2 events. But how many of those ‘lag’ pauses are actually for lag? How many pauses happen to take momentum away from the other team or give your own team a chance to mentally reset? Unfortunately, the vast majority of pauses you sees in matches are usually accompanied by an excuse along the lines of “sry lag.” Obviously, lag is a bigger problem in teamfights than at any other time, so it makes sense that players might pause before or after big fights to deal with the problem. Pauses are a contentious issue in professional Dota 2 matches. ![]()
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